SPIDERMANNN |
My name is Clare Mitchell; I am 5ft1 and a
half inches tall, nineteen years old, currently studying Game Art Design at De
Montfort University Leicester and I really, really hate writing about myself. However,
I do love to write and even though my much-loved English Literature teacher
would probably be vomiting at how horrific my grammar and writing style has
gotten over the past year, I’m glad that these blog tasks exist to help me get
back in touch with my internal English geek. As you can probably tell I adore books
and adore the poetry of Alfred Lord Tennyson. His use of language to create
imagery in The Lotos-Eaters and Choric
Song (one of my favorite poems of his) is so beautiful and extremely
inspiring. I could probably ramble on about that for ages so moving swiftly on…
View of Bedlington from the Pit Heap |
For the past 19 years of my life I have lived in a small mining town in the
North-East of England called Bedlington, it’s about a twenty-minute drive north
from Newcastle (if there’s no traffic, which is rare). I haven’t really travelled much in my
life, so I always knew that I wanted to choose a University far away from my
roots. Now I’m here, away from home and absolutely loving it, but Bedlington
holds a huge place in my heart, and –much to my mam’s delight- my accent
doesn’t seem to be going anywhere. True to the Geordie stereotype I am generally loud, outgoing
and partial to a drink (winey wine wine not Broon Ale, the standard drink of
the Northerners.)
I am the proud owner of two older brothers who are 9 and 12 years older than me.
I have a lot to thank them for as they’ve both influenced and supported me so
much, although it is definitely their fault that I’m so manly (that, and the
fact that I’ve spent my life being called “son” by my Dad). It’s probably
pretty obvious at this point that I owe my initial interest in video games to
them. We were a proper Nintendo family; I vaguely remember playing the NES and
the SNES, but the Christmas that we unwrapped the Nintendo 64 I recall rather
clearly even though I was so young. Many nights of my childhood were spent
watching my brothers playing on
Goldeneye,
Mario Kart and of course, The Legend
of Zelda: Ocarina of Time –I get the impression that many “gamers” of my
generation also hold this as their nostalgic baby- until I was eventually old
enough to play and complete it on my own. I even still have a book at home
containing game designs from when I was 6 years old; its pretty much just Zelda with rabbits, I was young and
really liked Watership Down at the
time haha, sad child. So, that was my beginning, and from there my love for
games just grew.
The thing I really loved about LOZ: Ocarina of Time was the illusion of
vastness that the game gave me; I’d been thrown into this amazing world of
fantasy and it was up to me to explore it. I loved the characters, the colours,
the environments, the music; everything about this game just fascinated me.
Being a very tomboyish child I always loved playing outside in the woods behind
my house; running in the fields and climbing the trees and I was captivated by
how in touch with Nature many of the locations in this game were; for example
Kokiri Village, where the houses were built inside trees and a river ran
through its heart. My young imagination just lapped up these ideas and
environments.
Kokiri Village from Ocarina of Time |
As for my educational background; I studied
Art at GCSE and at A level, however, the course was very relaxed and
independent and I was largely allowed to do as I pleased. As a result of this,
I continuously picked subjects that kept me within my comfort zone, usually
opting to draw people from photographs or my imagination and often adopting an
anime style. My interest in this initially came from watching Dragon Ball Z, Beyblade, Outlaw Star and
Pokémon as a child and teaching myself
how to draw in such a way. Although the style is generally frowned upon on this
course (to put it lightly) I learned a lot of what I know about anatomy from
studying my own body or reading books when I was searching for reference for my
drawings, so I am thankful for that even though I’m now trying to iron that
style out in favour of something more individual.
Lovely Rainy Bradgate |
So far, I’m absolutely loving this course; it’s everything that I wanted it to
be, none of it has disappointed me. 3DS Max is a massive pain in the arse but
I’m sure that in time I’ll learn to love it (hahahahaha) and hopefully create
something that I can be proud of. In the future –although it terrifies me to
think ahead- I would truly love to be designing characters for a games company
like Bioware, or even working in animated film. Just the idea that something I
had imagined could be given life and loved or hated by others, to me that is
utterly amazing. There’s definitely a very long path ahead of me before I even
get to that stage though, but it excites me to think of what I’ll be capable of
at the end of this course (wishful thinking!).
Apologies for my tendency to ramble and my
love of overusing punctuation (especially the wonderful semicolon) In any case,
thank you for putting up with me so far and for the next 3 years!
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