omg. |
Its Christmas morning
2010, and I have three hours to kill before my father’s side of the family join
us for the annual mouth-watering dinner. I decide to try out one of my new
games in order to stave off thoughts of hunger and distract myself from my grumbling
stomach (stupid pigs in blankets leading me astray).
Anyway, initially I
decided to try my hand at Elder Scrolls: Oblivion since many people had told me
how wonderful and expansive it was, and so after spending half an hour using a
character creator that seemed determined to produce the least aesthetically
pleasing results possible, I then proceeded to stand about listening to some
old king ramble on about something uninteresting before fannying about in some
underground dungeons for about twenty minutes. It was at this point that I
realised perhaps this game was not quite Christmas Morning material. I wanted
to be sucked into another world; I wanted a game that actually made me consider
missing out on my once-a-year plateful of deliciousness, so I then turned my
attention to a game that I had purchased the week before, knowing little to
nothing about it save for the fact that it was a fantasy RPG and that it
featured a dragon both in its title and its box art. Dragons + Fantasy =
overexcited inner nerd.
(Although I was never a huge fan of Oblivion; this bits pretty funny)
Embarrassed, as I am to admit that I purchased a game because of the
mythological winged reptile depicted on the cover, that erratic decision might
have ended up being one of the best choices I ever made in my gaming history.
So I strip off the
clingfilm and pop the disc into my PS3 (may he rest in peace) and upon
selecting “New Game” I’m thrown into an opening cinematic that proceeds to
explain the plight of this order called the “Grey Wardens” who were engaged in
battle with the barbaric Darkspawn. The graphics weren’t stunning and the story
seemed about as standard fantasy as you could get, but the strong, important
sounding voice of the narrator and the booming soundtrack caught my interest
right away.
Soon after I find
myself looking at my second character creation screen of the morning.
Immediately I immerse myself in it, tweaking and toggling minute details to my
hearts content, selecting gender, race, class, back-story and all the while
imagining my character’s personality and lifestyle, right down to what foods
they liked or what weather they preferred. Again this character creator wasn’t
fabulous, I was unable to tweak body shape and the eyebrows always had this
weird downward sliding aesthetic; as though my character were particularly
perplexed by a difficult riddle or some such. Also no matter how much I tried
to ignore it, I couldn’t escape the fact that the width of my dainty elven lady’s
shoulders was the same as that of a rather more athletic elven man. However,
the prospect of beginning one of “oh my god SIX whole different opening
origins!” completely overshadowed any negative thoughts at this point; and so
Emirah the Dalish Elf Rogue was born. I press begin game.
I really like the music that plays during character creation too |
Again comes the
pleasing voice of my narrator, telling me a little more of my origin as the
camera pans through some trees. I see a group of men running through the
forest; I wonder what they’re running from. An elven man that my narrator
informs me is my childhood friend “Tamlen” aims a bow at them. They have an
exchange, during which I gather that elves and humans don’t exactly get along
well, “there’s a surprise” I think to myself. Elf/human racism isn’t exactly a
new aspect of the fantasy genre. Again, this does nothing to deter me “keep
throwing me all of these fantasy clichés Dragon Age!” I think to myself.
Then something
wonderful happened.
Emirah walks on screen, I note to myself that perhaps the other hairstyle would have suited her character better, but no time to dwell on that, as Tamlen has just addressed her directly. Expecting either the good old Legend of Zelda silent protagonist “Yes/No” checkbox or the unfitting preset script read of a voice actor; I instead found myself unbelievably surprised.
Emirah walks on screen, I note to myself that perhaps the other hairstyle would have suited her character better, but no time to dwell on that, as Tamlen has just addressed her directly. Expecting either the good old Legend of Zelda silent protagonist “Yes/No” checkbox or the unfitting preset script read of a voice actor; I instead found myself unbelievably surprised.
An options box
appeared, filled with RESPONSES.
Ohhh my gosh, a whole selection
of different replies, each reflecting different personalities! Excitement
bubbled up within me; could games even do this? Did they even do this? Since
when did they do this? WHY DIDN’T MORE GAMES DO THIS?! I carefully considered
the choice that would best suit my cheeky, sceptical Dalish elf. Would she kill
them outright? Would she want to spare getting into trouble? I eventually
decided that Emirah was the curious type, always wanting to know more about
things (nosy in other words) and so I picked the “lets find out what they’re
doing here” option.
oh, Oghren |
AND WHEN I PICKED IT,
NO FOREIGN, ALIEN VOICE READ ALOUD MY CHOSEN REPLY. I was free to imagine my
own voice for Emirah, attaching me even more to this character that had only
just been born within my mind this very morning. I chose to imagine that she
had quite a low, drawling voice for a petite female, with a somewhat croaky
squeak inflection at the end of some words, showing the youthful, fun-loving
side of her personality. Throughout this I was making myself painfully aware of
what a character whore I am, unable to help myself from being reminded of days
sat playing on The Sims and imagining exactly how each and every one of them
would be in real life.
From that point on
Tamlen and I conversed between ourselves and the “shems” (our name for the
humans) we learned that they had found a cave, which interestingly enough
contained a demon and Ancient Elvish writing; I gather from my companion that
this is important. After choosing to kill one of the shems as a warning
(slightly out of Emirahs character but I was feeling just a tad excitable).
Next thing I know Emirah and Tamlen are running about the forest, stabbing
attacking wolves and looting their bodies, Emirah also ponders why wolves are
carrying about such useful items as “leather boots” and “greenstones” what use
does a feral canine have for these things? Emirah tells herself that this isn’t
important right now as we are nearing the mouth of the cave.
Credit to: ViNCeNT-aSMoDeus on Deviantart |
Before we enter,
Tamlen turns to my Dalish Rogue and enquires as to whether she’s seen this cave
before, her reply is no, but that they should check it out (such is her
careless explorative nature I’ve just decided that she has) and so the two
elves enter in order to explore further. I think to myself that I quite like
this character Tamlen and that he will be a good companion for my elven girl.
The nagging voice of my mother rouses me from my fantasy world and implores the
helping of table setting or drink pouring; I dismiss this with a mumbled “in a
minute, two secondsss…”
I resume playing in order to just very
quickly peek inside the cave that Emirah is so curious about. Running after
Tamlen and defeating the gigantic spiders that come toward her with swift
backstabs and blocks, she wonders “what is this place and why does it look so
much like a dungeon and so not like an ordinary cave?” Delving deeper and
deeper and looting more and more treasure chests, her curiosity (and mine)
continue to grow and grow.
Unfortunately though
by this point I have one rather stressed mother in need of assistance, and so
reluctantly I save the game and put on hold the adventures of the two Dalish
elves. I’m gutted that I have to leave it for now, and itching to play more,
but at least I have a huge delicious Sunday dinner waiting to be very
thankfully devoured. Once I’ve sat down and begun to pile upon my plate the unbelievably yummy meal that only comes around once a year, amongst the cheery banter of
my family members my mind wanders to the game, the land of Ferelden, Emirah and
Tamlen; and I absent mindedly think to myself…
I wonder if elves like pigs in blankets?
Katie Rose Johnson Illustration |
No comments:
Post a Comment